| Loading and Saving to File (*.cob) Each combo can be saved to file with extension (*.cob). In the same manner, users can load combo file instead of manually input all the keystrokes. We strongly encourage users can share their combo files in the download area. Please see Combo Files section at insanecombo.com Simply looking around and see which move you want to use on your fightstick and click DOWNLOAD. Load the downloaded file to your controller and you have the combo. Backup File (*.bck) You can save all your combos/designs in a backup file. In case you mess up your moves, load it back with the Backup File. Auto Detect Button Mapping. Since everybody's button layout preference is different, loading others' combo file may cause a LIGHT KICK become a HEAVY PUNCH. Therefore, we encourage users setup their button configuration correctly. So that when user is using others' combo files, this software can convert the button layout to your preference correctly.  Auto Direction If it's checked, it will automatically convert your combo to the opposite direction based on your last directional key. For example, if you design Ryu-Hadoken. You start the design as the 1st player position, then it will be DOWN, DOWN-LEFT, LEFT and then PUNCH. With this feature on, you can use Hadoken in either position. If your last directional key is Right, then it will fire to right, and if your last directional key is Left, then it will fire to Left. Charging Advantage Some characters need to precharge. This technology makes charging a lot easier. What you need to do is to manually charge the character and press COMBO key. Although your character still crouching, for example Guile, it will fire Sonic Boom and Flash Kick no matter what his position is. Please note that you can of course use the software to put some delay for charging automatically but this is not practical. Upgradable Firmware New Features will be added and Firmware can be upgraded easily with USB Connection. |